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  • Dentimundo: A Nostalgic Exploration of Early Web Art, Dental Tourism, and Evolving Latinidad February 4, 2025
    Dentimundo is on view now as part of ArtBase Anthologies 003: Post(border)codependency During the final part of the introductory video to Ricardo Miranda Zuñiga’s online artwork Dentimundo [World of Teeth, 2005], we see a middle-aged man in a blue suit, pointing to the sky, while a speech balloon appears, welcoming us to a “cybernetic tour of […]
  • Herdimas Anggara on GOBLIN.exe January 31, 2025
    This week for our 25 on 25 series we’re sharing the pick of fellow software manipulator, Herdimas Anggara. GOBLIN.exe by Mark Fingerhut is software that uses real malware techniques to take over the user’s desktop temporarily, only to delete itself upon completion, minutes later.  This pick comes at a perfect timing since we've recently published […]
  • ArtBase Anthologies 003: Postborder (code)pendency / (Código)pendencia postfronteriza January 21, 2025
    Web 1.0 was built on the promise of a borderless society—a global village (McLuhan 1962) where physical boundaries could be bypassed, allowing us to build communities based on shared interests. It’s no surprise that early net art practices reflected a collective dream of reconfiguring national borders. Yet, this utopian vision soon faded, as the highs […]
  • Cory Arcangel on World of Awe: The Traveler’s Journal (Chapter 1: Forever) January 16, 2025
    Up next in our 25 on 25 series we have Cory Arcangel and his pick, World of Awe: The Traveler’s Journal (Chapter 1: Forever) by Yael Kanarek. Salvaged from a laptop in 2000, World of Awe allows its visitors to search for a lost treasure through a series of journals from a traveler.  "Perhaps counter intuitively, […]
  • ArtBase Anthologies 002: Let’s Play Majerus G3 📽 December 4, 2024
    “Let’s Play Majerus G3” explores a previously unexplored aspect of artist Michel Majerus’s archive: his laptop. Majerus (1967–2002) was a painter who used the computer extensively, incorporating digital imagery and media into his work. His laptop, which held sketches and compositions, working materials, notes, and appointments, could be thought of as an extension of his […]
  • Ann Hirsch on DIALTONES (A TELESYMPHONY) December 3, 2024
    This week for our 25 on 25 series we’re sharing artist Ann Hirsch’s nostalgia-filled pick: Dialtones (A Telesymphony) by Golan Levin, a custom audience-based ringtone symphony from 2001. Recalling her first encounter with Dialtones, Ann remarked:  “When I came across this work, I was in college and just starting to learn what art could be. […]
  • Major Milestones at Rhizome November 26, 2024
    Rhizome Receives $750,000 Grant from The Mellon Foundation Earlier this month, we marked the 25th anniversary of our landmark digital art archive, the ArtBase. Today, we have another significant milestone to share: a $750,000, three-year grant from the Mellon Foundation in support of the archive. This three-year grant will support the accessioning, preservation, and public […]
  • McKenzie Wark on TEKKEN TORTURE TOURNAMENT November 22, 2024
    To celebrate the 25th birthday of ArtBase—Rhizome's archive of digital art—we're sharing 25 works selected by 25 artists, curators, writers, and critics here and on Instagram. Writer and scholar McKenzie Wark looks back on TEKKEN TORTURE TOURNAMENT, a performance by Eddo Stern from 2001: "Eddo Stern's Tekken Torture is just one of many works in […]
  • Happy Birthday ArtBase! November 12, 2024
    Happy birthday to Rhizome’s ArtBase, which launched 25 years ago today! It comes as no surprise that with the advancement of new technologies comes the risk of digital art and culture becoming lost to time. "I thought that artists should have the right to determine the future of their work or lack thereof," recalls artist […]
  • Artist Profile: Mark Fingerhut November 8, 2024
    The latest in a series of interviews with artists who make work that responds to network culture and digital technologies. Jason Isolini: Comp USA Live was a live desktop performance and livestream series that disregarded various physical and digital boundaries, including browser windows, green screens, and private and public space. Both live and virtual audiences often participated in […]